Welcome back with Infiltration! This release is marked 1.0.0 because is my launch as "final prototype" of my game vision. You can find it incomplete, you can fi...
A new update for my prototype! "Go down that road" open up new possibilities for player to command corrupted humans, with a simple, but powerful new interface (...
Welcome back on this Ancient evil prototype, Infiltration ! First let me thank players that provide me with feedback! Thanks! I really appreciate any feedback...
In this release 0.0.7 for my prototype, Infiltration, I've worked to add a new foundamental system, tagging, that interact with various elements in the game. Th...
Inspired by tag discussions on bay12forum , I want to share some thoughts about future directions for this prototype. I've written before that scope for this pr...
Welcome back for a new release of Infiltration an ancient evil prototype! In this version I've worked on many feedback I've been received on version 0.0.4 and...
Welcome on a new update for Infiltration, an asymmetric evil god simulator (prototype so far!). In this release I have solved some problems reported on running...
Living cities is the name for Infiltration fourth update. I've put in past months some effort in create a simulation in order to make and feel the game more "al...